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Mental ray for maya 2016 extension 2
Mental ray for maya 2016 extension 2mental ray for maya 2016 extension 2

“We tried to look at what people do in motion graphics and reflect that,” he said. The company’s director of industry marketing, Marc Hamaker, described the toolset as a “pretty nice start-to-finish workflow” suitable for “motion graphics and a whole lot more”, including titles and UI design.Īccording to Hamaker, the tools are intended to be accessible to artists who don’t primarily work in 3D. See them in action here, or watch the video in the comments below. Updated 27 April: Mainframe North MD Chris Hardcastle has been in touch to say that there are new features in the integrated version of the toolset. Mash provided a set of 27 nodes that could be ‘daisy chained’ together to generate a huge range of customisable motion graphics effects, controllable from both Maya’s Attribute and Node Editors.Īutodesk’s initial integration makes a number of UI changes, but doesn’t add any new functionality. The biggest single addition in Maya 2016 Extension 2 is the new motion graphics toolset, derived from Mainframe North’s Mash add-on, which Autodesk acquired last September. The Extension release is one of several announcements made by Autodesk at NAB 2016, along with Flame 2017 and 3ds Max 2017, and its acquisition of Solid Angle, developer of the Arnold renderer.

#Mental ray for maya 2016 extension 2 update

The subscriber-only update adds a complete new motion graphics toolset derived from Mainframe North’s old Mash add-on, new render management and character rigging options, and updates to Bifrost and XGen. Autodesk has released its annual spring update to Maya – but in a break with convention, the new release it announced at NAB this year was not Maya 2017, but Maya 2016 Extension 2.

Mental ray for maya 2016 extension 2